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透明の壁。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(2); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(270); ofRotateZ(ofGetFrameNum() * 0.77); auto target_deg = ofGetFrameNum() % 360; auto deg_span = 5; for (auto radius = 50; radius <= 300; radius += 50) { for (auto deg = 0; deg < 360; deg += deg_span) { auto location_1 = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto location_2 = glm::vec3(radius * cos((deg + deg_span) * DEG_TO_RAD), radius * sin((deg + deg_span) * DEG_TO_RAD), 0); auto len_1 = ofMap(ofNoise(glm::vec4(location_1 * 0.005, ofGetFrameNum() * 0.01)), 0, 1, -250, 250); auto len_2 = ofMap(ofNoise(glm::vec4(location_2 * 0.005, ofGetFrameNum() * 0.01)), 0, 1, -250, 250); vector<glm::vec3> vertices; vertices.push_back(location_1); vertices.push_back(location_2); vertices.push_back(location_2 + glm::vec3(0, 0, len_2)); vertices.push_back(location_1 + glm::vec3(0, 0, len_1)); ofFill(); ofSetColor(39, 39, 239, 128); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(39, 39, 239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } } this->cam.end(); /* // ffmpeg -i img_%04d.jpg aaa.mp4 int start = 150; if (ofGetFrameNum() > start) { std::ostringstream os; os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
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https://github.com/junkiyoshi/DoodleDeProgramming/tree/a40e46d6ca67040462247a0f63c5ed5dca57e6ad