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棘の円。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor color); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 1.44); 	float radius = 200; 	for (int deg = 0; deg < 360; deg += 5) { 		ofPushMatrix(); 		ofRotateZ(deg); 		ofTranslate(glm::vec2(radius * cos(0 * DEG_TO_RAD), radius * sin(0 * DEG_TO_RAD))); 		auto noise_location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		auto noise_deg = ofMap(ofNoise(glm::vec3(noise_location * 0.005, ofGetFrameNum() * 0.005)), 0, 1, -360, 360); 		ofRotateY(noise_deg); 		this->draw_arrow(glm::vec2(), glm::vec2(100 * cos(0 * DEG_TO_RAD), 100 * sin(0 * DEG_TO_RAD)), 18, ofColor(0)); 		ofPopMatrix(); 	} 	this->cam.end(); 	/* 	// ffmpeg -i img_%04d.jpg aaa.mp4 	int start = 250; 	if (ofGetFrameNum() > start) { 		std::ostringstream os; 		os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor color) { 	auto angle = std::atan2(target.y - location.y, target.x - location.x); 	auto distance = glm::distance(target, location); 	if (glm::length(distance) > size * 0.1) { 		ofPushMatrix(); 		ofTranslate(target); 		ofSetColor(color); 		ofFill(); 		ofBeginShape(); 		ofVertex(glm::vec2(size * cos(angle), size * sin(angle))); 		ofVertex(glm::vec2(size * 0.25 * cos(angle + PI * 0.5), size * 0.25 * sin(angle + PI * 0.5))); 		ofVertex(glm::vec2(size * 0.25 * cos(angle - PI * 0.5), size * 0.25 * sin(angle - PI * 0.5))); 		ofEndShape(); 		ofBeginShape(); 		ofVertex(glm::vec2(size * 0.25 * cos(angle + PI * 0.5), size * 0.25 * sin(angle + PI * 0.5)) * 0.25); 		ofVertex(glm::vec2(size * 0.25 * cos(angle + PI * 0.5), size * 0.25 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(distance * cos(angle), distance * sin(angle))); 		ofVertex(glm::vec2(size * 0.25 * cos(angle - PI * 0.5), size * 0.25 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(distance * cos(angle), distance * sin(angle))); 		ofVertex(glm::vec2(size * 0.25 * cos(angle - PI * 0.5), size * 0.25 * sin(angle - PI * 0.5)) * 0.25); 		ofEndShape(); 		ofPopMatrix(); 	} 	ofDrawSphere(glm::vec3(location, 0), 5); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
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https://github.com/junkiyoshi/DoodleDeProgramming/tree/29013a5a224186c4b7a6ce976b596eea22f0d528