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超かぐや姫を見てきました。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { int span = 60; int param = ofGetFrameNum() % 50; int deg = param < 25 ? 0 : ofMap(param, 25, 50, 0, 90); for (int y = span * 0.5; y < ofGetWindowHeight(); y += span * 2) { for (int x = span * 0.5; x < ofGetWindowWidth(); x += span * 2) { ofPushMatrix(); ofTranslate(x, y); ofRotate(deg); ofDrawRectangle(glm::vec2(), span, span); ofPopMatrix(); ofPushMatrix(); ofTranslate(x + span, y + span); ofRotate(deg); ofDrawRectangle(glm::vec2(), span, span); ofPopMatrix(); } } /* // ffmpeg -i img_%04d.jpg aaa.mp4 int start = 500; if (ofGetFrameNum() > start) { std::ostringstream os; os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/DoodleDeProgramming/tree/02b5a87a6680501ba1eb4ac617a8cbc907b3668a