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動く迷路。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, float height, int deg_start, int deg_end); ofEasyCam cam; ofMesh face, frame; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); int radius = 30; for (int x = -360; x <= 360; x += radius * 2) { for (int y = -360; y <= 360; y += radius * 2) { auto noise_value = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005); auto deg_start = 0; if (noise_value < 0.2) { deg_start = 0; } else if (noise_value < 0.25) { deg_start = ofMap(noise_value, 0.2, 0.25, 0, 90); } else if (noise_value < 0.45) { deg_start = 90; } else if (noise_value < 0.50) { deg_start = ofMap(noise_value, 0.45, 0.50, 90, 180); } else if (noise_value < 0.70) { deg_start = 180; } else if (noise_value < 0.75) { deg_start = ofMap(noise_value, 0.7, 0.75, 180, 270); } else if (noise_value < 0.95) { deg_start = 270; } else if (noise_value < 1.0) { ofMap(noise_value, 0.95, 1.0, 270, 360); } auto height = 3; this->setRingToMesh(this->face, this->frame, glm::vec3(x, y, height * 0.5), radius, radius * 0.5, height, deg_start, deg_start + 90); this->setRingToMesh(this->face, this->frame, glm::vec3(x, y, height * 0.5), radius, radius * 0.5, height, deg_start + 180, deg_start + 270); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(39); this->face.draw(); //ofSetColor(239); //this->frame.drawWireframe(); this->cam.end(); /* // ffmpeg -i img_%04d.jpg aaa.mp4 int start = 500; if (ofGetFrameNum() > start) { std::ostringstream os; os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- void ofApp::setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, float height, int deg_start, int deg_end) { if (deg_start > deg_end) { auto tmp = deg_start - 1; deg_start = deg_end; deg_end = tmp; } int index = face_target.getNumVertices(); int deg_span = 5; for (int deg = deg_start; deg <= deg_end; deg += deg_span) { auto face_index = face_target.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * 0.5)); vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), height * 0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * -0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * 0.5)); vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), height * 0.5)); for (auto& vertex : vertices) { vertex += location; } face_target.addVertices(vertices); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 2); auto frame_index = frame_target.getNumVertices(); frame_target.addVertices(vertices); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 7); } face_target.addIndex(index + 0); face_target.addIndex(index + 3); face_target.addIndex(index + 7); face_target.addIndex(index + 0); face_target.addIndex(index + 7); face_target.addIndex(index + 4); frame_target.addIndex(index + 0); frame_target.addIndex(index + 3); frame_target.addIndex(index + 0); frame_target.addIndex(index + 4); frame_target.addIndex(index + 7); frame_target.addIndex(index + 3); frame_target.addIndex(index + 7); frame_target.addIndex(index + 4); index = frame_target.getNumVertices() - 8; face_target.addIndex(index + 1); face_target.addIndex(index + 2); face_target.addIndex(index + 6); face_target.addIndex(index + 1); face_target.addIndex(index + 6); face_target.addIndex(index + 5); frame_target.addIndex(index + 1); frame_target.addIndex(index + 2); frame_target.addIndex(index + 1); frame_target.addIndex(index + 5); frame_target.addIndex(index + 6); frame_target.addIndex(index + 2); frame_target.addIndex(index + 6); frame_target.addIndex(index + 5); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/DoodleDeProgramming/tree/bca8f202265c595bc1b33ea374002866f6c28f0e