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3次元のパーリンノイズをアルファベットでプロット
Plot three-dimensional perlin noise in the alphabet.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int radius = 300; 	for (int y = -300; y <= 300; y += 50) { 		for (int deg = 0; deg < 360; deg += 5) { 			auto location = glm::vec3(0, y, -radius); 			auto rotation_y = glm::rotate(glm::mat4(), (float)(deg * DEG_TO_RAD), glm::vec3(0, 1, 0)); 			location = glm::vec4(location, 0) * rotation_y; 			ofPushMatrix(); 			ofTranslate(location); 			ofRotateY(180 - deg); 			ofSetColor(39, ofMap(location.z, -radius, radius, 0, 255)); 			char noise_value = ofMap(ofNoise(location.x * 0.008, location.y * 0.008, location.z * 0.008, ofGetFrameNum() * 0.003), 0, 1, 'A', 'Z'); 			this->font.drawString({ noise_value }, 0, 0); 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |