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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<glm::vec2> location_list; 	vector<int> life_list; 	vector<ofColor> color_list; 	float noise_value; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 50 < 15) { 		this->noise_value += ofMap(ofGetFrameNum() % 50, 0, 15, 5, 0); 	} 	ofColor color; 	for (int i = 0; i < 300; i++) { 		this->location_list.push_back(glm::vec2(ofRandom(-320, 320), ofRandom(-320, 320))); 		this->life_list.push_back(0); 		color.setHsb(ofMap(this->location_list.back().x, -320, 320, 0, 255), 200, 255); 		this->color_list.push_back(color); 	} 	for (int i = this->location_list.size() - 1; i >= 0; i--) { 		if (this->life_list[i] > 50 || (abs(this->location_list[i].x) > 420 || abs(this->location_list[i].y) > 420)) { 			this->location_list.erase(this->location_list.begin() + i); 			this->life_list.erase(this->life_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} 	for (int i = 0; i < this->location_list.size(); i++) { 		auto noise_location = glm::vec2(((int)this->location_list[i].x / 60) * 60, ((int)this->location_list[i].y / 60) * 60); 		auto deg = ofMap(ofNoise(noise_location.x * 0.0025, noise_location.y * 0.0025, this->noise_value), 0, 1, -360, 360); 		auto next = this->location_list[i] + glm::vec2(5 * cos(deg * DEG_TO_RAD), 5 * sin(deg * DEG_TO_RAD)); 		this->location_list[i] = next; 		this->life_list[i] += 1; 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (int i = 0; i < this->location_list.size(); i++) { 		auto alpha = this->life_list[i] > 30 ? ofMap(this->life_list[i], 30, 50, 255, 0) : 255; 		ofSetColor(this->color_list[i], alpha); 		auto size = this->life_list[i] < 10 ? ofMap(this->life_list[i], 0, 10, 0, 2) : 2; 		ofDrawCircle(this->location_list[i], size); 	} 	/* 	int start = 75; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |