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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, frame; 	vector<ofMeshFace> triangle_list; 	vector<glm::vec3> random_walk; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofNoFill(); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 4); 	this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	this->frame.clear(); 	this->random_walk.clear(); 	glm::vec3 noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 450; i++) { 		auto location = glm::vec3( 			ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.06 + i * 0.01), 0, 1, -250 * 1.2, 250 * 1.2), 			ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.06 + i * 0.01), 0, 1, -250 * 1.2, 250 * 1.2), 			ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.06 + i * 0.01), 0, 1, -250 * 1.2, 250 * 1.2)); 		this->random_walk.push_back(location); 	} 	for (auto radius = 200; radius <= 250; radius += 5) { 		for (int k = 0; k < this->triangle_list.size(); k++) { 			glm::vec3 avg = (this->triangle_list[k].getVertex(0) + this->triangle_list[k].getVertex(1) + this->triangle_list[k].getVertex(2)) / 3; 			avg = glm::normalize(avg) * radius; 			bool flag = true; 			for (auto& location : this->random_walk) { 				if (glm::distance(avg, location) < 80) { 					flag = false; 					break; 				} 			} 			if (flag == false) { continue; } 			vector<glm::vec3> vertices; 			vertices.push_back(glm::normalize(this->triangle_list[k].getVertex(0)) * radius); 			vertices.push_back(glm::normalize(this->triangle_list[k].getVertex(1)) * radius); 			vertices.push_back(glm::normalize(this->triangle_list[k].getVertex(2)) * radius); 			this->mesh.addVertices(vertices); 			this->frame.addVertices(vertices); 			for (int k = 0; k < vertices.size(); k++) { 				auto alpha = radius < 250 ? 255 : ofMap(radius, 250, 320, 255, 0); 				this->mesh.addColor(ofColor(239, 255)); 				this->frame.addColor(ofColor(0, 255)); 			} 			this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); 			this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 			this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); 			this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 1); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 1.44 ); 	ofSetLineWidth(3); 	this->mesh.draw(); 	this->frame.drawWireframe(); 	ofSetColor(239, 39, 39); 	ofSetLineWidth(3); 	ofBeginShape(); 	ofVertices(this->random_walk); 	ofEndShape(); 	this->cam.end(); 	/* 	int start = 145; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |