[ Video ]
[ About ]
球体上のグループ。
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	vector<glm::vec3> base_location_list; 	vector<tuple<ofColor, glm::vec3, float>> box_list; // BodyColor, Location, radius 	int number_of_sphere; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofNoFill(); 	ofEnableDepthTest(); 	ofColor color; 	this->number_of_sphere = 70; 	while (this->box_list.size() < this->number_of_sphere) { 		auto tmp_location = this->make_point(280, ofRandom(0, 50), ofRandom(360), ofRandom(360)); 		auto radius = this->box_list.size() < 50 ? ofRandom(20, 60) : ofRandom(10, 20); 		bool flag = true; 		for (int i = 0; i < this->box_list.size(); i++) { 			if (glm::distance(tmp_location, get<1>(this->box_list[i])) < get<2>(this->box_list[i]) + radius) { 				flag = false; 				break; 			} 		} 		if (flag) { 			color.setHsb(ofRandom(255), 255, 200); 			this->box_list.push_back(make_tuple(color, tmp_location, radius)); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(ofGetFrameNum() * 0.77); 	for (int i = 0; i < this->box_list.size(); i++) { 		auto color = get<0>(this->box_list[i]); 		auto location = get<1>(this->box_list[i]); 		auto radius = get<2>(this->box_list[i]); 		ofPushMatrix(); 		ofTranslate(location); 		for (int k = 0; k < 8; k++) { 			auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 			color.setHsb(int(color.getHue() + 32) % 255, 255, 255); 			for (int m = 0; m < 200; m++) { 				ofSetColor(color, ofMap(m, 0, 200, 32, 255)); 				auto vertex = glm::vec3( 					ofMap(ofNoise(noise_seed.x, m * 0.005 + ofGetFrameNum() * 0.085), 0, 1, -radius * 0.85, radius * 0.85), 					ofMap(ofNoise(noise_seed.y, m * 0.005 + ofGetFrameNum() * 0.085), 0, 1, -radius * 0.85, radius * 0.85), 					ofMap(ofNoise(noise_seed.z, m * 0.005 + ofGetFrameNum() * 0.085), 0, 1, -radius * 0.85, radius * 0.85) 				); 				auto next = glm::vec3( 					ofMap(ofNoise(noise_seed.x, (m + 1) * 0.005 + ofGetFrameNum() * 0.085), 0, 1, -radius * 0.85, radius * 0.85), 					ofMap(ofNoise(noise_seed.y, (m + 1) * 0.005 + ofGetFrameNum() * 0.085), 0, 1, -radius * 0.85, radius * 0.85), 					ofMap(ofNoise(noise_seed.z, (m + 1) * 0.005 + ofGetFrameNum() * 0.085), 0, 1, -radius * 0.85, radius * 0.85) 				); 				vertex = glm::normalize(vertex) * radius * 0.9; 				next = glm::normalize(next) * radius * 0.9; 				ofDrawLine(vertex, next); 			} 		} 		ofPopMatrix(); 	} 	this->cam.end(); 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |