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文字を筒状に並べてノイズで文字を変える。
Arrange the letters in a cylindrical shape and change the letters with noise.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float font_size; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font_size = 80; 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(90); 	string word = "ABCDEFGHEJKLMNOPQRSTUVWXYZ!"; 	int sample_count = 100; 	vector<glm::vec3> base_location; 	for (int y = -500; y <= 500; y += 100) { 		base_location.push_back(glm::vec3(0, y, 0)); 	} 	for (int k = 0; k < base_location.size(); k++) { 		auto noise_param = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		for (int i = 0; i < 24; i++) { 			auto rotation = glm::rotate(glm::mat4(), (i * 15.f) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 			auto noise_location = glm::vec4(this->font_size * 0.5, base_location[k].y + this->font_size * -0.5, 320, 0) * rotation; 			int word_index = (int)ofMap(ofNoise(noise_location.x * 0.0001, noise_location.y * 0.0001 - ofGetFrameNum() * 0.005, noise_location.z * 0.0001), 0, 1, 0, word.size() * 2) % word.size(); 			ofPath chara_path = this->font.getCharacterAsPoints(word[word_index], true, false); 			vector<ofPolyline> outline = chara_path.getOutline(); 			ofFill(); 			ofSetColor(239); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); 				for (auto& vertex : vertices) { 					auto location = vertex - glm::vec3(this->font_size * 0.5, this->font_size * -0.5, 350); 					auto rotation = glm::rotate(glm::mat4(), (i * 15.f) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					location = glm::vec4(location, 0) * rotation; 					location += base_location[k]; 					ofVertex(location); 				} 			} 			ofEndShape(); 			ofNoFill(); 			ofSetColor(39); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); 				for (auto& vertex : vertices) { 					auto location = vertex - glm::vec3(this->font_size * 0.5, this->font_size * -0.5, 350); 					auto rotation = glm::rotate(glm::mat4(), (i * 15.f) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					location = glm::vec4(location, 0) * rotation; 					location += base_location[k]; 					ofVertex(location); 				} 			} 			ofEndShape(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
[ Link ]
https://github.com/junkiyoshi/Insta20210726
[ Kinako ]