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円の層。
Layer of circles.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); auto span = 100; for (auto radius = 0; radius < ofGetWidth(); radius += span) { for (auto z = -300; z <= 300; z += 100) { auto noise_value = ofNoise((z + 300) * 0.005, radius * 0.005 + ofGetFrameNum() * 0.005); if (noise_value > 0.5) { vector<glm::vec3> in, out, fill_in, fill_out; for (auto deg = 0; deg <= 360; deg += 1) { in.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z)); out.push_back(glm::vec3((radius + span) * cos(deg * DEG_TO_RAD), (radius + span) * sin(deg * DEG_TO_RAD), z)); fill_in.push_back(glm::vec3((radius + 3) * cos(deg * DEG_TO_RAD), (radius + 3) * sin(deg * DEG_TO_RAD), z)); fill_out.push_back(glm::vec3((radius + span - 3) * cos(deg * DEG_TO_RAD), (radius + span - 3) * sin(deg * DEG_TO_RAD), z)); } ofFill(); ofSetColor(239); ofBeginShape(); ofVertices(fill_out); ofNextContour(true); ofVertices(fill_in); ofEndShape(); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(out); ofNextContour(true); ofVertices(in); ofEndShape(); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |