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円柱上のパーティクル。
Particle on the cylinder.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(315); auto radius = 300; auto deg_span = 5; vector<glm::vec3> locations; for (int deg = 0; deg < 360; deg += deg_span) { locations.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), -radius)); locations.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), radius)); } for (int i = 0; i < 500; i++) { int z = (int)(ofRandom(radius * 2) + ofGetFrameNum() * ofRandom(1, 3)) % radius * 2 - radius; int deg = (int)ofRandom(0, 360) / deg_span * deg_span; locations.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z)); } for (auto& location : locations) { ofSetColor(39, ofMap(location.y, -radius, radius, 255, 32)); ofDrawSphere(location, 3); for (auto& other : locations) { if (location == other) { continue; } float distance = glm::distance(location, other); if (distance < 50) { ofDrawLine(location, other); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |