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円周を移動する帯
Rotate band.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); auto deg_span = 10; for (auto i = 0; i < 20; i++) { auto radius = (i + 1) * 7; auto width = (i + 1); auto noise_seed_x = ofRandom(1000); auto noise_seed_z = ofRandom(1000); ofPushMatrix(); ofRotateY(ofMap(ofNoise(noise_seed_z, ofGetFrameNum() * 0.0005), 0, 1, -180, 180)); ofRotateX(ofMap(ofNoise(noise_seed_x, ofGetFrameNum() * 0.0005), 0, 1, -180, 180)); int deg_start = ofGetFrameNum() * 2 + radius; for (auto deg = deg_start; deg < deg_start + 120; deg += deg_span) { vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), width * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), width * -0.5)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), width * -0.5)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), width * 0.5)); ofFill(); ofSetColor(39, ofMap(deg, deg_start, deg_start + 120, 0, 255)); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |