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ドーナツの中のパーティクル
Particle in donut.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int n = 300; vector<glm::vec3> locations(n); for (int i = 0; i < n; i++) { auto R = 300; auto r = ofRandom(30, 80); auto u = ofRandom(360) + ofGetFrameNum() * ofRandom(0.5, 1.0) * (ofRandom(1) < 0.5 ? 1 : -1); auto v = ofRandom(360) + ofGetFrameNum() * ofRandom(0.5, 1.0) * (ofRandom(1) < 0.5 ? 1 : -1); locations[i] = this->make_point(R, r, u, v); } ofFill(); ofSetColor(255); for (auto& location : locations) { ofDrawSphere(location, 3); for (auto& other : locations) { if (location == other) { continue; } auto distance = glm::distance(location, other); if (distance < 40) { ofDrawLine(location, other); } } } ofNoFill(); ofSetColor(255, 64); auto R = 300; auto r = 100; for (auto v = 0; v < 360; v += 10) { for (auto u = 0; u < 360; u += 20) { ofBeginShape(); ofVertex(this->make_point(R, r, u - 10, v - 5)); ofVertex(this->make_point(R, r, u + 10, v - 5)); ofVertex(this->make_point(R, r, u + 10, v + 5)); ofVertex(this->make_point(R, r, u - 10, v + 5)); ofEndShape(true); } } this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |