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色の重なり合わせ
Overlap colors.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec2 make_point(int len, int param); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetBackgroundAuto(false); ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofColor color; auto size = 144; for (auto x = size * 0.5; x < ofGetWidth(); x += size) { for (auto y = size * 0.5; y < ofGetHeight(); y += size) { float noise_seed_1 = ofRandom(1000); float noise_seed_2 = ofRandom(1000); int start_param = ofMap(ofNoise(noise_seed_1, ofGetFrameNum() * 0.005), 0, 1, 0, 100); int end_param = start_param + ofMap(ofNoise(noise_seed_2, ofGetFrameNum() * 0.005), 0, 1, 25, 50); color.setHsb(((int)ofRandom(1000) + ofGetFrameNum() * 3) % 255, 180, 255); ofSetColor(color); vector<glm::vec2> vertices; for (int param = start_param; param < end_param; param++) { vertices.push_back(this->make_point(size * 0.95, param) + glm::vec2(x, y)); } ofFill(); ofSetColor(color); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } } } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { param = param % 100; if (param < 25) { return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); } else if (param < 50) { return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); } else if (param < 75) { return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); } else { return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |