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4分の1のトーラスペア
Pair of quarter torus.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto r = 100; auto R = 300; for (int i = 0; i < 2; i++) { for (auto v = 0; v < 360; v += 10) { auto u_start = ofGetFrameNum() + v * 4 + i * 180; for (auto u = u_start; u < u_start + 90; u += 20) { i == 0 ? ofSetColor(239) : ofSetColor(39); ofFill(); ofBeginShape(); ofVertex(this->make_point(R, r, u - 9.9, v - 4.9)); ofVertex(this->make_point(R, r, u + 9.9, v - 4.9)); ofVertex(this->make_point(R, r, u + 9.9, v + 4.9)); ofVertex(this->make_point(R, r, u - 9.9, v + 4.9)); ofEndShape(true); i == 0 ? ofSetColor(39) : ofSetColor(239); ofNoFill(); ofBeginShape(); ofVertex(this->make_point(R, r, u - 10.1, v - 5.1)); ofVertex(this->make_point(R, r, u + 10.1, v - 5.1)); ofVertex(this->make_point(R, r, u + 10.1, v + 5.1)); ofVertex(this->make_point(R, r, u - 10.1, v + 5.1)); ofEndShape(true); } } } this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |