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無作為な文字列ジェネレータ
Random word generator.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; int font_size; ofTrueTypeFont font; int number_of_words; vector<int> number_of_chara; vector<int> counts; vector<vector<float>> noise_seeds; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); this->font_size = 80; this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); this->number_of_words = 5; for (int i = 0; i < this->number_of_words; i++) { this->number_of_chara.push_back(0); this->counts.push_back(0); vector<float> noise_seed; this->noise_seeds.push_back(noise_seed); } } //-------------------------------------------------------------- void ofApp::update() { for (int i = 0; i < this->number_of_words; i++) { if (this->counts[i] >= this->number_of_chara[i] * 30) { this->number_of_chara[i] = ofRandom(3, 7); this->noise_seeds[i].clear(); for (int k = 0; k < this->number_of_chara[i]; k++) { this->noise_seeds[i].push_back(ofRandom(1000)); } this->counts[i] = 0; } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.15, ofGetHeight() * 0.15); vector<char> charas{ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' }; for (int i = 0; i < this->number_of_words; i++) { for (int k = 0; k < this->number_of_chara[i]; k++) { ofSetColor(39); if (this->counts[i] < k * 30) { this->noise_seeds[i][k] += 0.05; ofSetColor(150); } int noise_value = ofMap(ofNoise(this->noise_seeds[i][k]), 0, 1, 0, charas.size()); this->font.drawString({ charas[noise_value] }, k * (this->font_size * 1.2) - this->font_size * 0.5, this->font_size * 0.5 + (this->font_size * 1.5) * i); } this->counts[i]++; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |