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バラバラ四角形
Broken squares.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); ofNoFill(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.25); int size = 30; for (int i = 0; i < 4; i++) { float noise_param = ofRandom(100); for (int x = -150; x <= 150; x += size) { for (int y = -300; y <= 300; y += size) { int z = 165; float noise_value = ofNoise(noise_param, x * 0.005, y * 0.005, ofGetFrameNum() * 0.005); if (noise_value > 0.6) { z += ofMap(noise_value, 0.6, 1.0, 0, 300); } auto location = glm::vec3(x, y, z); ofFill(); ofSetColor(239); ofDrawRectangle(location, size - 2, size - 2); ofNoFill(); ofSetColor(39); ofDrawRectangle(location, size, size); } } ofRotateY(90); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |