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Rotating box.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; int size; int span; int speed; vector<glm::vec3> axis; int axis_index; int col; int direction; vector<glm::vec3> locations; vector<ofColor> colors; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); ofSetLineWidth(2); this->size = 100; this->span = this->size * 1.5; ofColor color; int hue = 0; for (int x = -this->span; x <= this->span; x += this->span) { color.setHsb(hue, 180, 255); hue += 85; for (int y = -this->span; y <= this->span; y += this->span) { for (int z = -this->span; z <= this->span; z += this->span) { this->locations.push_back(glm::vec3(x, y, z)); this->colors.push_back(color); } } } this->speed = 2; this->axis = { glm::vec3(1, 0,0), glm::vec3(0, 1,0) , glm::vec3(0, 0,1) }; this->axis_index = 0; this->col = 0; this->direction = 1; } //-------------------------------------------------------------- void ofApp::update() { if (ofGetFrameNum() % (90 / this->speed) == 0) { this->axis_index = ofRandom(3); this->col = (int)ofRandom(3) * this->span - this->span; this->direction = ofRandom(2) < 1 ? this->speed : -this->speed; } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int color_index = 0; for (auto& location : this->locations) { if ((this->axis_index == 0 && (int)location.x == this->col) || (this->axis_index == 1 && (int)location.y == this->col) || (this->axis_index == 2 && (int)location.z == this->col)) { auto rotation = glm::rotate(glm::mat4(), (float)DEG_TO_RAD * this->direction, this->axis[this->axis_index]); location = glm::vec4(location, 0) * rotation; } ofFill(); ofSetColor(this->colors[color_index++]); ofDrawBox(location, this->size * 0.99); ofNoFill(); ofSetColor(39); ofDrawBox(location, this->size); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |