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RGBの球体を円周上に配置
RGB Sphere on circle.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { int radius = 200; this->cam.begin(); vector<ofColor> colors = { ofColor(255, 0, 0), ofColor(0, 255, 0), ofColor(0, 0, 255) }; for (int z = -300; z <= 300; z += 80) { ofPushMatrix(); ofRotate(ofNoise((z + 300) * 0.001 + ofGetFrameNum() * 0.008) * 720); int color_index = 0; for (int deg = 0; deg < 360; deg += 120) { ofSetColor(39); ofNoFill(); ofBeginShape(); for (int tmp_deg = deg; tmp_deg < deg + 100; tmp_deg++) { ofVertex(glm::vec3(radius * cos(tmp_deg * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD), z)); } ofEndShape(); ofSetColor(colors[color_index++]); ofFill(); ofDrawSphere(glm::vec3(radius * cos((deg + 110) * DEG_TO_RAD), radius * sin((deg + 110) * DEG_TO_RAD), z), 15); } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |