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球体の回転ログ
Log of sphere rotation.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofMeshFace> triangles; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(1.5); ofNoFill(); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(250, 1); this->triangles = ico_sphere.getMesh().getUniqueFaces(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int log = 10; float noise_seed_x = ofRandom(1000); float noise_seed_y = ofRandom(1000); for (auto& triangle : this->triangles) { for (int j = 0; j < 3; j++) { ofBeginShape(); for (int i = 0; i < log; i++) { glm::vec3 location(triangle.getVertex(j).x, triangle.getVertex(j).y, triangle.getVertex(j).z); auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + i) * 0.008), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + i) * 0.008), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); location = glm::vec4(location, 0) * rotation_x * rotation_y; ofVertex(location); if (i == log - 1) { ofFill(); ofDrawSphere(location, 5); ofNoFill(); } } ofEndShape(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |