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DanielShiffman先生(@shiffman)のハート座標ツイートを参考に。Happy Valentine’s Day!
Happy Valentine’s Day!
🧮 + @p5xjs = ♥️
x = 16sin³(θ)
y = 13cos(θ) – 5cos(2θ) – 2cos(3θ) – cos(4θ)
(source: https://t.co/Uc0JAXW65R)
💻 https://t.co/nhnH84UOCG#GIFTrain pic.twitter.com/Nitj2PEFkX— Daniel Shiffman (@shiffman) 2019年2月13日
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec2 make_point(float theta); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); for (auto scale = 1; scale < 20; scale += 1) { vector<glm::vec2> vertices; auto param = (ofGetFrameNum() * 2 + scale * 20) % 720; for (auto deg = 0; deg < 360; deg += 1) { if (param < 360) { if (deg < param) { vertices.push_back(this->make_point(deg * DEG_TO_RAD) * scale); } } else { if (deg > param - 360) { vertices.push_back(this->make_point(deg * DEG_TO_RAD) * scale); } } if (deg == param % 360) { ofFill(); ofDrawCircle(this->make_point(deg * DEG_TO_RAD) * scale, 3); } } ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(); } } //-------------------------------------------------------------- //Reference by https://twitter.com/shiffman/status/1095764239665512453 glm::vec2 ofApp::make_point(float theta) { float x = 16 * (pow(sin(theta), 3)); float y = 13 * cos(theta) - 5 * cos(2 * theta) - 2 * cos(3 * theta) - cos(4 * theta); return glm::vec2(x, -y); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |