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円の角度情報を元に対応する正方形の座標を算出、ノイズ関数で円と正方形の座標を行き来する図形
Shape of between circle to rectangle.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec2 make_point(int len, int param); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { int span = 72; int radius = 30; int len = radius * 2; for (int x = span * 0.5; x < ofGetWidth(); x += span) { for (int y = span * 0.5; y < ofGetHeight(); y += span) { ofPushMatrix(); ofTranslate(x, y); float noise_value = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01); ofBeginShape(); for (int deg = 0; deg < 360; deg += 1) { glm::vec2 circle_point = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); glm::vec2 rect_point = this->make_point(len, ofMap(deg, 0, 360, 87.5, 187.5)); glm::vec2 difference = circle_point - rect_point; glm::vec2 between_point = rect_point + difference * noise_value; ofVertex(between_point); } ofEndShape(true); ofPopMatrix(); } } } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { param = param % 100; if (param < 25) { return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); } else if (param < 50) { return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); } else if (param < 75) { return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); } else { return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |