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動画データを分割して、立方体に描写して、回転
Video data is split, and drawing to box, and rotate.
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#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofBoxPrimitive box; cv::VideoCapture cap; cv::Size cap_size; cv::Mat frame; float rect_size; vector<cv::Mat> rect_frames; vector<unique_ptr<ofImage>> rect_images; vector<cv::Rect> cv_rects; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(255); ofEnableDepthTest(); ofDisableArbTex(); this->cap.open("video.mp4"); this->cap_size = cv::Size(640, 360); this->rect_size = 40; for (int x = 0; x < this->cap_size.width; x += this->rect_size) { for (int y = 0; y < this->cap_size.height; y += this->rect_size) { auto image = make_unique<ofImage>(); image->allocate(this->rect_size, this->rect_size, OF_IMAGE_COLOR); cv::Mat frame = cv::Mat(cv::Size(image->getWidth(), image->getHeight()), CV_MAKETYPE(CV_8UC3, image->getPixels().getNumChannels()), image->getPixels().getData(), 0); cv::Rect rect = cv::Rect(x, y, this->rect_size, this->rect_size); this->rect_images.push_back(move(image)); this->rect_frames.push_back(frame); this->cv_rects.push_back(rect); } } this->box.set(this->rect_size * 0.8); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); cv::Mat src; this->cap >> src; if (src.empty()) { this->cap.set(cv::CAP_PROP_POS_FRAMES, 1); return; } cv::resize(src, this->frame, this->cap_size); cv::cvtColor(this->frame, this->frame, cv::COLOR_BGR2RGB); for (int i = 0; i < this->rect_images.size(); i++) { cv::Mat tmp_box_image(this->frame, this->cv_rects[i]); tmp_box_image.copyTo(this->rect_frames[i]); this->rect_images[i]->update(); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int i = 0; i < this->rect_images.size(); i++) { ofPushMatrix(); ofTranslate(this->cv_rects[i].x - this->cap_size.width * 0.5 + this->rect_size * 0.5, this->cap_size.height * 0.5 - this->cv_rects[i].y - this->rect_size, 0); ofRotateX(ofNoise(this->cv_rects[i].x * 0.005 + ofGetFrameNum() * 0.003) * 720); ofRotateY(ofNoise(this->cv_rects[i].y * 0.005 + ofGetFrameNum() * 0.003) * 720); this->rect_images[i]->getTexture().bind(); this->box.draw(); this->rect_images[i]->getTexture().unbind(); ofNoFill(); ofDrawBox(this->rect_size * 0.8 + 1); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |