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ノイズ関数でBoxを描写をon/off
Determinate draw box by noise functiion.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void drawNoiseBox(glm::vec3 location, int length); ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); for (int x = -150; x <= 150; x += 150) { for (int y = -150; y <= 150; y += 150) { this->drawNoiseBox(glm::vec3(x, y, 0), 100); } } this->cam.end(); } //-------------------------------------------------------------- void ofApp::drawNoiseBox(glm::vec3 location, int length) { ofPushMatrix(); ofTranslate(location); int size = 20; for (int x = -length * 0.5; x <= length * 0.5; x += size) { for (int y = -length * 0.5; y <= length * 0.5; y += size) { for (int z = -length * 0.5; z <= length * 0.5; z += size) { glm::vec3 box_location = glm::vec3(x, y, z); float noise_value = ofNoise(location.x + x * 0.005, location.y + y * 0.005, location.z + z * 0.005, ofGetFrameNum() * 0.02); if (noise_value > 0.5) { ofFill(); ofSetColor(39); ofDrawBox(box_location, size - 2); ofSetColor(239); ofNoFill(); ofDrawBox(box_location, size - 1); } } } } ofPopMatrix(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |