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夏休みの自由研究:アメーバ観察
Black ameba.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { int span = 72; int radius = 30; for (int x = span * 0.5; x < ofGetWidth(); x += span) { for (int y = span * 0.5; y < ofGetHeight(); y += span) { ofBeginShape(); for (int deg = 0; deg < 360; deg += 5) { int circle_x = radius * cos(deg * DEG_TO_RAD); int circle_y = radius * sin(deg * DEG_TO_RAD); int noise_radius = radius * ofNoise((x + circle_x) * 0.05, (y + circle_y) * 0.05, ofGetFrameNum() * 0.01); circle_x = noise_radius * cos(deg * DEG_TO_RAD); circle_y = noise_radius * sin(deg * DEG_TO_RAD); ofVertex(x + circle_x, y + circle_y); } ofEndShape(true); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |