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15度間隔で直径が変化する変形した円を10個重ねて描写しています。
ガラスの破片だったり、ビル群だったりと色々なものに見えてきて楽しい。
風邪はだいぶ良くなりましたb
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; float noise_value; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(230); ofSetWindowTitle("Insta"); ofNoFill(); ofSetLineWidth(2); ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); float radius = 350; for (int i = 0; i < 10; i++) { ofRotate(1.5); ofBeginShape(); for (int deg = 0; deg <= 360; deg += 1) { float x = radius * cos(deg * DEG_TO_RAD); float y = radius * sin(deg * DEG_TO_RAD); if (deg % 15 == 0) { this->noise_value = ofNoise(i, x * 0.005, y * 0.005, ofGetFrameNum() * 0.005); } x = (radius * noise_value) * cos(deg * DEG_TO_RAD); y = (radius * noise_value) * sin(deg * DEG_TO_RAD); ofVertex(x, y); } ofEndShape(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |