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Noiseでグネグネしている円をZ軸に並べていっています。シンプルですが、綺麗ですね。
ちょっと風邪ひいて喉がイガイガ。今日は早めに仕事もあがるつもりですが、このまま、悪化すれば、連続更新が途絶えるか
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(0); ofSetWindowTitle("Insta"); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofNoFill(); ofSetColor(128); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); float radius = 300; int deg_span = 1; for (int z = -1200; z <= 300; z += 15) { ofBeginShape(); for (int deg = 0; deg < 360; deg += deg_span) { float x = radius * cos(deg * DEG_TO_RAD); float y = radius * sin(deg * DEG_TO_RAD); float tmp_radius = ofMap(ofNoise(x * 0.005, y * 0.005, z * 0.005 + ofGetFrameNum() * 0.05), 0, 1, 200, 300); x = tmp_radius * cos(deg * DEG_TO_RAD); y = tmp_radius * sin(deg * DEG_TO_RAD); ofPoint point = ofPoint(x, y, z); ofVertex(point); } ofEndShape(true); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |