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昨日の動画のやつを改造して、3Dのオブジェクトにしてみました。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofLight light; ofImage note; ofSoundPlayer sound; vector<float> fft_smoothed; vector<vector<float>> log; int n_bands_to_get; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(0); ofSetWindowTitle("Insta"); ofEnableDepthTest(); this->note.load("note.png"); this->sound.load("I_Did_That.mp3"); this->sound.play(); this->n_bands_to_get = 64; for (int j = 0; j < this->n_bands_to_get; j++) { this->fft_smoothed.push_back(0); } this->light.setPosition(ofVec3f(0, 0, 1024)); this->light.enable(); } //-------------------------------------------------------------- void ofApp::update() { ofSoundUpdate(); float* val = ofSoundGetSpectrum(this->n_bands_to_get); for (int i = 0; i < this->n_bands_to_get; i++) { this->fft_smoothed[i] *= 0.96f; if (this->fft_smoothed[i] < val[i]) { this->fft_smoothed[i] = val[i]; } } log.push_back(this->fft_smoothed); if (log.size() > 10) { this->log.erase(this->log.begin()); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(200); this->note.resize(50, 50); this->note.draw(ofVec2f(-(this->note.getWidth() / 2), -(this->note.getHeight() / 2))); if (this->sound.getIsPlaying()) { float radius = 80; for (int l = this->log.size() - 1; l > -1 ; l--) { for (int i = 0; i < this->n_bands_to_get; i++) { float deg = i * (360.f / this->n_bands_to_get); float height = this->log[l][i] * 50 * i / 3; float x = radius * cos(deg * DEG_TO_RAD); float y = radius * sin(deg * DEG_TO_RAD); ofVec3f point(x, y, height / 2); ofColor line_color; line_color.setHsb(255 - deg / 360 * 255, 255, 255); ofSetColor(line_color); ofDrawBox(point, 5, 5, height); } radius += 8; } } this->cam.end(); } //======================================================================== int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |