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ノイズ関数を使って円を分割
Split circles from Perlin Noise.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 144; 	for (int x = span * 0.5; x < ofGetWidth(); x += span) { 		for (int y = span * 0.5; y < ofGetHeight(); y += span) { 			ofPushMatrix(); 			ofTranslate(x, y); 			ofRotateDeg(ofRandom(360)); 			int radius = 60; 			int deg_span = 1; 			float noise_seed = ofRandom(1000); 			vector<int> degs; 			for (int deg = 0; deg < 180; deg += deg_span) { 				float noise_value = ofNoise((noise_seed + deg) * 0.04, ofGetFrameNum() * 0.01); 				if (noise_value > 0.4) { 					degs.push_back(deg); 				} 				else { 					if (degs.size() > 0) { 						vector<ofPoint> vertices; 						for (int i = 0; i < degs.size(); i++) { 							vertices.push_back(ofPoint(radius * cos(degs[i] * DEG_TO_RAD), radius * sin(degs[i] * DEG_TO_RAD))); 						} 						for (int i = degs.size() - 1; i >= 0; i--) { 							vertices.push_back(ofPoint(radius * cos((360 - degs[i]) * DEG_TO_RAD), radius * sin((360 - degs[i]) * DEG_TO_RAD))); 						} 						ofBeginShape(); 						ofVertices(vertices); 						ofEndShape(true); 						degs.clear(); 					} 				} 			} 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |