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ノイズ関数で変化する4点を結んで四角形を生成。ノイズ関数の引数の増加量をフレーム数で調整して動きに緩急をつけました
Connect the coordinates of 4 points with a line. I changing increase amount of parameter of Perlin Noise from frame number.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {};  	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	float noise_seed; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	this->noise_seed = 0; } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(10); 	if (ofGetFrameNum() % 60 < 45) { 		this->noise_seed += ofMap(ofGetFrameNum() % 60, 0, 45, 0.03, 0); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 120; 	int range = 100; 	for (int x = span * 0.5; x < ofGetWidth(); x += span) { 		for (int y = span * 0.5; y < ofGetHeight(); y += span) { 			ofPushMatrix(); 			ofTranslate(x, y); 			ofFill(); 			glm::vec2 top_point, prev_point; 			int number_of_point = 4; 			for (int i = 0; i < number_of_point; i++) { 				glm::vec2 point = glm::vec2(ofMap(ofNoise(ofRandom(10000), this->noise_seed), 0, 1, -range * 0.5, range * 0.5), ofMap(ofNoise(ofRandom(10000), this->noise_seed), 0, 1, -range * 0.5, range * 0.5)); 				ofDrawCircle(point, 5); 				if (i != 0) { 					ofDrawLine(prev_point, point); 				} 				else { 					top_point = point; 				} 				prev_point = point; 			} 			ofDrawLine(top_point, prev_point); 			ofNoFill(); 			ofDrawCircle(top_point, 8); 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |