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滴るペンキみたいに見えるといいな。
Colors drip.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofColor body_color; vector<float> heights; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(0); ofSetWindowTitle("Insta"); for (int x = 0; x <= ofGetWidth(); x += 1) { this->heights.push_back(ofNoise(x * 0.05) * -100); } this->body_color = ofColor(255); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofBeginShape(); for (int x = 0; x <= ofGetWidth(); x += 1) { ofVertex(x, 0); } int y = 0; int min_y = ofGetHeight(); for (int x = ofGetWidth(); x >= 0; x -= 1) { this->heights[x] += ofNoise(x * 0.005 + ofGetFrameNum() * 0.005) * 10; ofVertex(x, this->heights[x]); if (min_y > this->heights[x]) { min_y = this->heights[x]; } } ofEndShape(true); if (min_y >= ofGetHeight()) { for (int x = 0; x <= ofGetWidth(); x += 1) { this->heights[x] = ofNoise(x * 0.05 + ofGetFrameNum()) * -100; } ofBackground(this->body_color); this->body_color.setHsb(ofRandom(255), 255, 255); ofSetColor(this->body_color); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(1920, 1080, OF_WINDOW); ofRunApp(new ofApp()); } |