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上から矢印、下から矢印。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor color); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	// 配色デザイン ビビッドブルー P144 	vector<ofColor> color_palette; 	color_palette.push_back(ofColor(18, 85, 163)); 	color_palette.push_back(ofColor(0, 165, 231)); 	color_palette.push_back(ofColor(93, 177, 186)); 	color_palette.push_back(ofColor(44, 121, 191)); 	color_palette.push_back(ofColor(136, 185, 79)); 	color_palette.push_back(ofColor(246, 221, 80)); 	color_palette.push_back(ofColor(200, 59, 57)); 	//color_palette.push_back(ofColor(255, 255, 255)); 	int color_index = 0; 	for (int x = 0; x <= ofGetWidth(); x += 40) { 		color_index = (color_index + 1) % color_palette.size(); 		ofColor color = color_palette[color_index]; 		if (x % 60 == 0) { 			auto y = ofMap(ofNoise(x * 0.005 + ofGetFrameNum() * 0.025), 0, 1, 0, ofGetHeight()) - 30; 			this->draw_arrow(glm::vec2(x, 0), glm::vec2(x, y), 35, color); 			y = ofMap(ofNoise(x * 0.005 + ofGetFrameNum() * 0.025), 1, 0, 0, ofGetHeight()) + 30; 			this->draw_arrow(glm::vec2(x, ofGetHeight()), glm::vec2(x, y), 35, color); 		} 		else { 			auto y = ofMap(ofNoise(x * 0.005 + ofGetFrameNum() * 0.025), 1, 0, 0, ofGetHeight()) + 30; 			this->draw_arrow(glm::vec2(x, ofGetHeight()), glm::vec2(x, y), 35, color); 			y = ofMap(ofNoise(x * 0.005 + ofGetFrameNum() * 0.025), 0, 1, 0, ofGetHeight()) - 30; 			this->draw_arrow(glm::vec2(x, 0), glm::vec2(x, y), 35, color); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor color) { 	auto angle = std::atan2(target.y - location.y, target.x - location.x); 	auto distance = glm::distance(target, location); 	ofPushMatrix(); 	ofTranslate(target); 	ofSetColor(color); 	ofFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.5); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.5 - glm::vec2(distance * cos(angle), distance * sin(angle))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.5 - glm::vec2(distance * cos(angle), distance * sin(angle))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.5); 	ofEndShape(); 	ofSetColor(255); 	ofNoFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.5); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.5); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.5); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.5 - glm::vec2(distance * cos(angle), distance * sin(angle))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.5 - glm::vec2(distance * cos(angle), distance * sin(angle))); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.5); 	ofEndShape(); 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |