[ Video ]
[ About ]
矢印群。
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	void draw_arrow(glm::vec3 location, glm::vec3 next_location, float size, ofColor fill_color, ofColor no_fill_color); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int y = -300; y <= 300; y += 10) { 		auto radius = 300; 		ofPushMatrix(); 		ofRotateY(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 5)); 		this->draw_arrow(glm::vec3(0, y, radius), glm::vec3(1, y, radius), 30, ofColor(0), ofColor(255)); 		ofNoFill(); 		ofSetColor(255, 64); 		ofSetLineWidth(1); 		ofBeginShape(); 		for (int deg = 0; deg < 360; deg += 3) { 			ofVertex(glm::vec3((radius - 3) * cos(deg * DEG_TO_RAD), y, (radius - 3) * sin(deg * DEG_TO_RAD))); 		} 		ofEndShape(true); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec3 location, glm::vec3 next_location, float size, ofColor fill_color, ofColor no_fill_color) { 	auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); 	ofSetColor(fill_color); 	ofFill(); 	ofBeginShape(); 	ofVertex(glm::vec3(size * 0.8 * cos(angle), size * 0.8 * sin(angle), 0) + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) + location); 	ofEndShape(true); 	ofBeginShape(); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) * 0.25 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) * 0.25 + location); 	ofEndShape(true); 	ofSetColor(no_fill_color); 	ofNoFill(); 	ofSetLineWidth(3); 	ofBeginShape(); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) * 0.25 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) + location); 	ofVertex(glm::vec3(size * 0.8 * cos(angle), size * 0.8 * sin(angle), 0) + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) * 0.25 + location); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) * 0.25 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5), 0) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec3(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5), 0) * 0.25 + location); 	ofEndShape(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |