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矢印の巣。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetColor(0); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); int span = 60; for (int x = -300; x <= 300; x += span) { for (int y = -300; y <= 300; y += span) { auto noise_value = ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.01); auto next_noise_value = ofNoise(x * 0.005, y * 0.005, (ofGetFrameNum() + 1) * 0.01); auto noise_param = noise_value < 0.75 ? 0 : ofMap(noise_value, 0.75, 1, 0, 1); auto next_noise_param = next_noise_value < 0.75 ? 0 : ofMap(next_noise_value, 0.75, 1, 0, 1); auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); auto param_x = ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.05), 0, 1, span * -1.5, span * 1.5) * noise_param; auto param_y = ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.05), 0, 1, span * -1.5, span * 1.5) * noise_param; auto next_param_x = ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + 1) * 0.05), 0, 1, span * -1.5, span * 1.5) * next_noise_param; auto next_param_y = ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + 1) * 0.05), 0, 1, span * -1.5, span * 1.5) * next_noise_param; if (noise_param > 0) { this->draw_arrow(glm::vec2(x + param_x, y + param_y), glm::vec2(x + next_param_x, y + next_param_y), span * 0.25, ofColor(0)); ofDrawLine(glm::vec2(x + param_x, y + param_y), glm::vec2(x + next_param_x, y + next_param_y)); } else { ofFill(); ofDrawCircle(x + param_x, y + param_y, span * 0.1); } } } } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color) { auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); ofSetColor(color); ofFill(); ofBeginShape(); ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); ofEndShape(true); ofBeginShape(); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); ofEndShape(true); ofSetColor(color); ofNoFill(); ofBeginShape(); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); ofEndShape(); ofBeginShape(); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); ofEndShape(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |