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分散する矢印。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); vector<ofColor> color_list = { ofColor(255, 0, 0), ofColor(0, 255, 0), ofColor(0, 0, 255) }; int param_x = ofMap((ofGetFrameNum() * 8 + ofGetWindowWidth()) % ofGetWindowWidth(), 0, ofGetWindowWidth(), ofGetWindowWidth() * -0.5 - 170, ofGetWindowWidth() * 0.5 + 170); int prev_param_x = ofMap(((ofGetFrameNum() - 1) * 8 + ofGetWindowWidth()) % ofGetWindowWidth(), 0, ofGetWindowWidth(), ofGetWindowWidth() * -0.5 - 170, ofGetWindowWidth() * 0.5 + 170); for(int y = -150; y <= 150; y += 300){ for (int color_index = 0; color_index < color_list.size(); color_index++) { auto noise_seed = ofRandom(1000); for (int x = ofGetWindowWidth() * -0.5; x <= ofGetWindowWidth() * 0.5; x += 18) { auto noise_value = ofNoise(noise_seed, x * 0.02, ofGetFrameNum() * 0.003); auto prev_noise_value = ofNoise(noise_seed, x * 0.02, (ofGetFrameNum() - 1) * 0.003); auto param = ofMap(noise_value, 0, 1, -150, 150); auto prev_param = ofMap(prev_noise_value, 0, 1, -150, 150); auto len = abs(param_x - x); auto prev_len = abs(prev_param_x - x); param *= len < 170 ? ofMap(len, 0, 170, 1, 0) : 0; prev_param *= prev_len < 170 ? ofMap(prev_len, 0, 170, 1, 0) : 0; if (param == 0) { ofSetColor(color_list[color_index]); ofNoFill(); ofDrawCircle(x, y + param, 7); ofFill(); ofDrawCircle(x, y + param, 7); } else { this->draw_arrow(glm::vec2(x, y + prev_param), glm::vec2(x, y + param), 15, color_list[color_index]); } } } } } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color) { auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); ofSetColor(color, 128); ofFill(); ofBeginShape(); ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); ofEndShape(true); ofBeginShape(); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); ofEndShape(true); ofSetColor(color); ofNoFill(); ofBeginShape(); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); ofEndShape(); ofBeginShape(); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); ofEndShape(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |