[ Video ]
[ About ]
Changing color ribbon art.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, frame; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); for (int k = 0; k < 3; k++) { auto param = glm::vec3(15, 0, 0); auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); auto start_index = this->face.getNumVertices(); ofColor color; for (int i = 0; i < 150; i++) { int index = this->face.getNumVertices(); auto location = glm::vec3( ofMap(ofNoise(noise_seed.x, (i + ofGetFrameNum()) * 0.01), 0, 1, -500, 500), ofMap(ofNoise(noise_seed.y, (i + ofGetFrameNum()) * 0.01), 0, 1, -500, 500), ofMap(ofNoise(noise_seed.z, (i + ofGetFrameNum()) * 0.01), 0, 1, -500, 500)); this->face.addVertex(location + param); this->face.addVertex(location - param); auto alpha = 255; color.setHsb((ofGetFrameNum() + i + k * 85) % 255, 180, 255, alpha); this->face.addColor(color); this->face.addColor(color); this->frame.addVertex(location + param); this->frame.addVertex(location - param); this->frame.addColor(ofColor(39, alpha)); this->frame.addColor(ofColor(39, alpha)); if (i > 0) { this->face.addIndex(index + 0); this->face.addIndex(index - 1); this->face.addIndex(index - 2); this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index - 1); this->frame.addIndex(index + 0); this->frame.addIndex(index - 2); this->frame.addIndex(index + 1); this->frame.addIndex(index - 1); } } this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 1); this->frame.addIndex(frame.getNumVertices() - 1); this->frame.addIndex(frame.getNumVertices() - 2); } } //-------------------------------------------------------------- void ofApp::draw() { auto target = this->face.getVertex(this->face.getNumVertices() - 1); auto camera_location = this->face.getVertex(0) + glm::vec3(0, 0, 1200); this->cam.setPosition(camera_location); this->cam.setTarget(target); this->cam.lookAt(target); this->cam.begin(); this->face.drawFaces(); ofSetColor(239); this->frame.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |