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近づくと線が発生するパーティクルを円に整列
Dot on circle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<glm::vec2> locations; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->locations.clear(); 	vector<glm::vec2> centers; 	for (int i = 0; i < 10; i++) { 		centers.push_back(glm::vec2( 			ofMap(ofNoise(ofRandom(100), ofGetFrameNum() * 0.005), 0, 1, 0, ofGetWidth()), 			ofMap(ofNoise(ofRandom(100), ofGetFrameNum() * 0.005), 0, 1, 0, ofGetHeight()) 		)); 	} 	int radius = 80; 	for (auto& center : centers) { 		for (int deg = 0; deg < 360; deg += 30) { 			this->locations.push_back(center + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for (auto& location : this->locations) { 		ofDrawCircle(location, 5); 		for (auto& other : this->locations) { 			float distance = glm::distance(location, other); 			if (distance < 78) { 				ofDrawLine(location, other); 			} 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |