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線の円
Circle of line.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_noise_circle(glm::vec2 location, float radius); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 240; 	for (int x = span * 0.5; x <= ofGetWidth() - span * 0.5; x += span) { 		for (int y = span * 0.5; y <= ofGetHeight() - span * 0.5; y += span) { 			this->draw_noise_circle(glm::vec2(x, y), span * 0.3); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_noise_circle(glm::vec2 location, float radius) { 	ofPushMatrix(); 	ofTranslate(location); 	float lenght = radius * 0.3; 	for (int deg = 0; deg < 360; deg += 10) { 		glm::vec2 noise_point = location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		float tmp_radius = radius + ofMap(ofNoise(noise_point.x * 0.015, noise_point.y * 0.015, ofGetFrameNum() * 0.03), 0, 1, -lenght, lenght); 		glm::vec2 start = glm::vec2((tmp_radius - lenght) * cos(deg * DEG_TO_RAD), (tmp_radius - lenght) * sin(deg * DEG_TO_RAD)); 		glm::vec2 end = glm::vec2((tmp_radius + lenght) * cos(deg * DEG_TO_RAD), (tmp_radius + lenght) * sin(deg * DEG_TO_RAD)); 		ofDrawLine(start, end); 		ofDrawCircle(start, 3); 		ofDrawCircle(end, 3); 	} 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |