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円を15度づつ分解して、それぞれで透過度を変えています。
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {} 	void keyReleased(int key) {} 	void mouseMoved(int x, int y) {} 	void mouseDragged(int x, int y, int button) {} 	void mousePressed(int x, int y, int button) {} 	void mouseReleased(int x, int y, int button) {} 	void mouseEntered(int x, int y) {} 	void mouseExited(int x, int y) {} 	void windowResized(int w, int h) {} 	void dragEvent(ofDragInfo dragInfo) {} 	void gotMessage(ofMessage msg) {} };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	float radius = 325; 	int deg_span = 15; 	for (int deg = 0; deg < 360; deg += deg_span) { 		float noise_x = radius * cos((deg + deg_span / 2) * DEG_TO_RAD); 		float noise_y = radius * sin((deg + deg_span / 2) * DEG_TO_RAD); 		float noise_value = ofNoise(noise_x * 0.003, noise_y * 0.003, ofGetFrameNum() * 0.005); 		ofSetColor(39, 39, 239, noise_value * 255); 		ofBeginShape(); 		for (int tmp_deg = deg; tmp_deg <= deg + deg_span; tmp_deg++) { 			float x = radius * cos(tmp_deg * DEG_TO_RAD); 			float y = radius * sin(tmp_deg * DEG_TO_RAD); 			ofVertex(x, y); 		} 		ofVertex(0, 0); 		ofEndShape(true); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |