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円周上のランダムウォーク
Random walk on circumference.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" #include "Agent.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<Agent> agents; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 120 == 0) { 		for (int i = 0; i < 50; i++) { 			this->agents.push_back(Agent(glm::vec2())); 		} 	} 	for(int i = this->agents.size() - 1; i >= 0; i--){ 		this->agents[i].update(); 		if (this->agents[i].is_dead()) { 			this->agents.erase(this->agents.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& agent : this->agents) { 		agent.draw(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #pragma once #include "ofMain.h" class Agent { public: 	Agent(glm::vec2 location); 	void update(); 	void draw(); 	bool is_dead(); private: 	glm::vec2 start_location; 	deque<glm::vec2> log; 	int life; 	int radius; 	int deg; 	int radius_step; 	int deg_step; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | #include "Agent.h" //-------------------------------------------------------------- Agent::Agent(glm::vec2 location) { 	this->start_location = location; 	this->radius = 10; 	this->deg = ofRandom(360); 	this->life = 0; } //-------------------------------------------------------------- void Agent::update() { 	if (this->life % 15 == 0) { 		int r = ofRandom(4); 		switch (r){ 		case 0: 		case 3: 			this->radius_step = 2; 			this->deg_step = 0; 			break; 		case 1: 			this->radius_step = 0; 			this->deg_step = 2; 			break; 		case 2: 			this->radius_step = 0; 			this->deg_step = -2; 			break; 		} 	} 	else { 		this->radius += this->radius_step; 		this->deg += this->deg_step; 	} 	auto location = this->start_location + glm::vec2(this->radius * cos(this->deg * DEG_TO_RAD), this->radius * sin(this->deg * DEG_TO_RAD)); 	this->log.push_front(location); 	while (this->log.size() > 20) { 		this->log.pop_back(); 	} 	this->life++; } //-------------------------------------------------------------- void Agent::draw() { 	ofBeginShape(); 	for (int i = 0; i < this->log.size(); i++) { 		ofVertex(this->log[i]); 	} 	ofEndShape(); } //-------------------------------------------------------------- bool Agent::is_dead() { 	return this->radius > 150; } |