[ Video ]
[ About ]
歪んだ円形
Distorted circle.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofEnableDepthTest(); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int radius = 80; 	int len = 20; 	float deg_span = 4; 	int span = 240; 	for (int y = -span; y <= span; y += span) { 		for (int x = -span; x <= span; x += span) { 			ofPushMatrix(); 			ofTranslate(x, y); 			for (int deg = 0; deg < 360; deg += deg_span) { 				ofBeginShape(); 				auto location = glm::vec3(radius * cos((deg - deg_span * 0.5)  * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), 0); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(x + location.x * 0.005, y + location.y * 0.005, ofGetFrameNum() * 0.01), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 				location = glm::vec4(location, 0) * rotation_y; 				ofVertex(location); 				location = glm::vec3(radius * cos((deg + deg_span * 0.5)  * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), 0); 				rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(x + location.x * 0.005, y + location.y * 0.005, ofGetFrameNum() * 0.01), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 				location = glm::vec4(location, 0) * rotation_y; 				ofVertex(location); 				location = glm::vec3((radius - len) * cos((deg + deg_span * 0.5)  * DEG_TO_RAD), (radius - len) * sin((deg + deg_span * 0.5) * DEG_TO_RAD), 0); 				rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(x + location.x * 0.005, y + location.y * 0.005, ofGetFrameNum() * 0.01), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 				location = glm::vec4(location, 0) * rotation_y; 				ofVertex(location); 				location = glm::vec3((radius - len) * cos((deg - deg_span * 0.5)  * DEG_TO_RAD), (radius - len) * sin((deg - deg_span * 0.5) * DEG_TO_RAD), 0); 				rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(x + location.x * 0.005, y + location.y * 0.005, ofGetFrameNum() * 0.01), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 				location = glm::vec4(location, 0) * rotation_y; 				ofVertex(location); 				ofEndShape(); 			} 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |