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文字の中にボックスを敷き詰める。
Lay the box inside the letter.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<tuple<glm::vec3, float>> box_list; // Location, size 	int number_of_box; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(1); 	ofEnableDepthTest(); 	ofTrueTypeFont font; 	font.loadFont("fonts/Kazesawa-Regular.ttf", 200, true, true, true); 	ofFbo fbo; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofClear(0); 	ofSetColor(0); 	string word = "PAC"; 	font.drawString(word, ofGetWidth() * 0.5 - font.stringWidth(word) * 0.5, ofGetHeight() * 0.5 + font.stringHeight(word) * 0.5); 	fbo.end(); 	ofPixels pixels; 	fbo.readToPixels(pixels); 	this->number_of_box = 1800; 	while (this->box_list.size() < this->number_of_box) { 		auto radius = this->box_list.size() < 110 ? ofRandom(5, 20) : ofRandom(2, 20); 		int x = ofRandom(0, 720); 		int y = ofRandom(0, 720); 		int z = ofRandom(-50, 50); 		ofColor color = pixels.getColor(x, y); 		if (color == ofColor(0, 0)) { 			continue; 		} 		auto tmp_location = glm::vec3(x - ofGetWindowWidth() * 0.5, y - ofGetWindowHeight() * 0.5, z); 		bool flag = true; 		for (int i = 0; i < this->box_list.size(); i++) { 			if (glm::distance(tmp_location, get<0>(this->box_list[i])) < get<1>(this->box_list[i]) + radius) { 				flag = false; 				break; 			} 		} 		if (flag) { 			auto size = (radius * 2) / sqrt(3); 			this->box_list.push_back(make_tuple(tmp_location, size)); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	ofRotateY(sin(ofGetFrameNum() * 0.02) * 360); 	for (int i = 0; i < this->box_list.size(); i++) { 		auto location = get<0>(this->box_list[i]); 		auto size = get<1>(this->box_list[i]); 		ofPushMatrix(); 		ofTranslate(location); 		ofRotateZ(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 3)); 		ofRotateY(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 3)); 		ofRotateX(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 3)); 		ofFill(); 		ofSetColor(ofRandom(100, 255), ofRandom(100, 255), ofRandom(100, 255)); 		ofDrawBox(size); 		ofNoFill(); 		ofSetColor(255); 		ofDrawBox(size); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |