[ Video ]
[ About ]
文字座標を回転させる。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; 	int font_size; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91  | 
						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font_size = 120; 	ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	string word = "TWIST"; 	auto word_size = glm::vec2(this->font.stringWidth(word), this->font.stringHeight(word)); 	auto char_path_list = this->font.getStringAsPoints(word, true, false); 	int sample_count = 120; 	for (int z = 0; z < 200; z += 10) { 		for (int char_index = 0; char_index < char_path_list.size(); char_index++) { 			vector<ofPolyline> outline = char_path_list[char_index].getOutline(); 			ofFill(); 			ofSetColor(0); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); 				for (auto& vertex : vertices) { 					auto location = vertex - glm::vec3(word_size.x * 0.5, word_size.y * -0.5, z); 					auto angle = ofMap(ofNoise(abs(location.x) * 0.001 + ofGetFrameNum() * 0.02 - z * 0.005), 0, 1, -PI * 1, PI * 1); 					auto rotation = glm::rotate(glm::mat4(), angle, glm::vec3(0, 0, 1)); 					location = glm::vec4(location, 0) * rotation; 					ofVertex(location); 				} 			} 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(255); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); 				for (auto& vertex : vertices) { 					auto location = vertex - glm::vec3(word_size.x * 0.5, word_size.y * -0.5, z); 					auto angle = ofMap(ofNoise(abs(location.x) * 0.001 + ofGetFrameNum() * 0.02 - z * 0.005), 0, 1, -PI * 1, PI * 1); 					auto rotation = glm::rotate(glm::mat4(), angle, glm::vec3(0, 0, 1)); 					location = glm::vec4(location, 0) * rotation; 					ofVertex(location); 				} 			} 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |