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ノイズ関数でyを計算して+と-の両方を使う。
Calculate y with the noise function and use both + and -.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	int font_size; 	ofTrueTypeFont font; 	vector<string> words; 	vector<glm::vec2> location_list; 	vector<bool> param_list; 	vector<float> index_list; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	this->font_size = 20; 	ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); 	this->font.load(font_settings); 	this->words = { 		"H", "A", "P", "P", "Y",  		"N", "E", "W", 		"Y", "E", "A", "R" 	}; 	for (int x = this->font_size * -15; x <= this->font_size * 15; x += this->font_size * 0.8) { 		for (int y = this->font_size * -15; y <= this->font_size * 15; y += this->font_size * 1.2) { 			this->location_list.push_back(glm::vec2(x - this->font_size * 0.2, y - this->font_size * 0.5)); 			this->index_list.push_back(0.f); 			this->param_list.push_back(true); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	for (auto& param : this->param_list) { 		param = false; 	} 	for (int k = 0; k < 2; k++) { 		auto noise_seed = ofRandom(1000); 		for (int x = -720; x <=720; x += 3) { 			auto y = ofMap(ofNoise(noise_seed, x * 0.0005 + ofGetFrameNum() * 0.01), 0, 1, -350, 350); 			for (int i = 0; i < this->location_list.size(); i++) { 				auto distance = glm::distance(glm::vec2(x, y), this->location_list[i]); 				if (distance < this->font_size * 0.8) { 					this->index_list[i] += 1; 					this->index_list[i] = (int)this->index_list[i] % this->words.size(); 					this->param_list[i] = true; 				} 				distance = glm::distance(glm::vec2(x, -y), this->location_list[i]); 				if (distance < this->font_size * 0.8) { 					this->index_list[i] += 1; 					this->index_list[i] = (int)this->index_list[i] % this->words.size(); 					this->param_list[i] = true; 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->location_list.size(); i++) { 		ofColor location_color; 		location_color.setHsb(ofRandom(255), 150, 255); 		if (this->param_list[i]) { 			ofSetColor(location_color); 		} 		else { 			ofSetColor(96); 		} 		this->font.drawString(this->words[this->index_list[i]], this->location_list[i].x, this->location_list[i].y); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |