[ Video ]
[ About ]
天の川。
Milky Way.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); // 配色デザイン ビビッドブルー P144 vector<ofColor> color_palette; color_palette.push_back(ofColor(18, 85, 163)); color_palette.push_back(ofColor(0, 165, 231)); color_palette.push_back(ofColor(93, 177, 186)); color_palette.push_back(ofColor(44, 121, 191)); color_palette.push_back(ofColor(136, 185, 79)); color_palette.push_back(ofColor(246, 221, 80)); color_palette.push_back(ofColor(200, 59, 57)); color_palette.push_back(ofColor(255, 255, 255)); auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); for (int i = 0; i < 400; i++) { if (i % 200 == 0) { noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); } auto x = ofMap(ofNoise(noise_seed.x, i * 0.01 + ofGetFrameNum() * 0.0015), 0, 1, -300, 300); auto y = ofMap(ofNoise(noise_seed.y, i * 0.01 + ofGetFrameNum() * 0.0015), 0, 1, -300, 300); ofPushMatrix(); ofTranslate(x + ofRandom(-15, 15), y + ofRandom(-15, 15)); ofRotate(ofRandom(360)); ofMesh mesh; mesh.addVertex(glm::vec3()); mesh.addColor(color_palette[ofRandom(0, 7)]); int radius = ofRandom(10, 30); for (int k = 0; k < 5; k++) { auto deg = k * 72; mesh.addVertex(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); mesh.addVertex(glm::vec3(radius * 0.5 * cos((deg - 36) * DEG_TO_RAD), radius * 0.5 * sin((deg - 36) * DEG_TO_RAD), 0)); mesh.addVertex(glm::vec3(radius * 0.5 * cos((deg + 36) * DEG_TO_RAD), radius * 0.5 * sin((deg + 36) * DEG_TO_RAD), 0)); mesh.addIndex(0); mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 3); mesh.addIndex(0); mesh.addIndex(mesh.getNumVertices() - 2); mesh.addIndex(mesh.getNumVertices() - 3); mesh.addColor(0); mesh.addColor(0); mesh.addColor(0); } mesh.draw(); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |