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立方体にタイル。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofSetLineWidth(5); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(ofGetFrameNum() * 0.37); ofRotateY(ofGetFrameNum() * 0.72); ofFill(); ofSetColor(255); ofDrawBox(590); ofNoFill(); ofSetColor(0); int span = 60; for (int i = 0; i < 6; i++) { if (i < 4) { ofRotateY(90); } else if (i < 5) { ofRotateX(90); } else { ofRotateX(180); } for (int x = -300; x < 300; x += span) { for (int y = -300; y < 300; y += span) { int r = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, 0, 4); auto location = glm::vec3(x, y, 300); if (r == 1) { location += glm::vec3(span, 0, 0); } else if (r == 2) { location += glm::vec3(span, span, 0); } else if (r == 3) { location += glm::vec3(0, span, 0); } int deg_start = r * 90; ofBeginShape(); for (int deg = deg_start; deg <= deg_start + 90; deg += 1) { auto radius = span * 0.5; ofVertex(location + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); } ofEndShape(false); r = (r + 2) % 4; location = glm::vec3(x, y, 300); if (r == 1) { location += glm::vec3(span, 0, 0); } else if (r == 2) { location += glm::vec3(span, span, 0); } else if (r == 3) { location += glm::vec3(0, span, 0); } deg_start = r * 90; ofBeginShape(); for (int deg = deg_start; deg <= deg_start + 90; deg += 1) { auto radius = span * 0.5; ofVertex(location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } ofEndShape(false); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |