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立方体にタイル。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetLineWidth(5); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.37); 	ofRotateY(ofGetFrameNum() * 0.72); 	ofFill(); 	ofSetColor(255); 	ofDrawBox(590); 	ofNoFill(); 	ofSetColor(0); 	int span = 60; 	for (int i = 0; i < 6; i++) { 		if (i < 4) { 			ofRotateY(90); 		} 		else if (i < 5) { 			ofRotateX(90); 		} 		else { 			ofRotateX(180); 		} 		for (int x = -300; x < 300; x += span) { 			for (int y = -300; y < 300; y += span) { 				int r = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, 0, 4); 				auto location = glm::vec3(x, y, 300); 				if (r == 1) { 					location += glm::vec3(span, 0, 0); 				} 				else if (r == 2) { 					location += glm::vec3(span, span, 0); 				} 				else if (r == 3) { 					location += glm::vec3(0, span, 0); 				} 				int deg_start = r * 90; 				ofBeginShape(); 				for (int deg = deg_start; deg <= deg_start + 90; deg += 1) { 					auto radius = span * 0.5; 					ofVertex(location + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 				} 				ofEndShape(false); 				r = (r + 2) % 4; 				location = glm::vec3(x, y, 300); 				if (r == 1) { 					location += glm::vec3(span, 0, 0); 				} 				else if (r == 2) { 					location += glm::vec3(span, span, 0); 				} 				else if (r == 3) { 					location += glm::vec3(0, span, 0); 				} 				deg_start = r * 90; 				ofBeginShape(); 				for (int deg = deg_start; deg <= deg_start + 90; deg += 1) { 					auto radius = span * 0.5; 					ofVertex(location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 				} 				ofEndShape(false); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |