[ Video ]
[ About ]
配色デザインインスピレーションブックⅢという本を購入して参照しました。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void paletteShuffle(vector<ofColor>& color_palette); }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetLineWidth(3); ofSetCircleResolution(60); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { // 配色デザイン ビビッドレッド P038 vector<ofColor> color_palette; color_palette.push_back(ofColor(109, 23, 129)); color_palette.push_back(ofColor(75, 83, 158)); color_palette.push_back(ofColor(132, 93, 159)); color_palette.push_back(ofColor(66, 35, 128)); color_palette.push_back(ofColor(200, 64, 114)); color_palette.push_back(ofColor(0, 160, 158)); color_palette.push_back(ofColor(215, 130, 63)); color_palette.push_back(ofColor(0, 0, 0)); ofTranslate(ofGetWindowSize() * 0.5); for (int x = -230; x <= 230; x += 230) { for (int y = -230; y <= 230; y += 230) { this->paletteShuffle(color_palette); ofFill(); ofSetColor(color_palette[0]); ofDrawCircle(x, y, 100); ofNoFill(); ofSetColor(color_palette[1]); ofDrawCircle(x, y, 100); auto noise_seed = ofRandom(1000); for (int radius = 30; radius < 85; radius += 5) { int deg_start = ofNoise(noise_seed, ofGetFrameNum() * 0.02 + radius * 0.0085) * 720; for (int i = 0; i < 2; i++) { ofSetColor(color_palette[2 + i]); ofBeginShape(); for (int deg = deg_start + i * 180; deg < deg_start + i * 180 + 90; deg += 1) { ofVertex(x + radius * cos(deg * DEG_TO_RAD), y + radius * sin(deg * DEG_TO_RAD)); } ofEndShape(); } } } } } //-------------------------------------------------------------- void ofApp::paletteShuffle(vector<ofColor>& color_palette) { for (int i = 0; i < color_palette.size(); i++) { int k = ofRandom(i, color_palette.size()); ofColor tmp = color_palette[i]; color_palette[i] = color_palette[k]; color_palette[k] = tmp; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |