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配色デザインインスピレーションブックⅢという本を購入して参照しました。
Vivid Yellow, Vivid Red, Vivid Purple.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<ofColor> color_palette; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); // 配色デザイン P092 ビビットイエロー this->color_palette.push_back(ofColor(255, 240, 0)); this->color_palette.push_back(ofColor(245, 217, 51)); this->color_palette.push_back(ofColor(232, 229, 0)); this->color_palette.push_back(ofColor(250, 229, 51)); this->color_palette.push_back(ofColor(231, 180, 33)); this->color_palette.push_back(ofColor(255, 255, 255)); this->color_palette.push_back(ofColor(215, 131, 76)); this->color_palette.push_back(ofColor(138, 196, 221)); // 配色デザイン ビビッドレッド P038 this->color_palette.push_back(ofColor(197, 0, 24)); this->color_palette.push_back(ofColor(184, 12, 65)); this->color_palette.push_back(ofColor(206, 97, 110)); this->color_palette.push_back(ofColor(204, 85, 68)); this->color_palette.push_back(ofColor(190, 145, 176)); this->color_palette.push_back(ofColor(215, 130, 63)); this->color_palette.push_back(ofColor(255, 241, 51)); this->color_palette.push_back(ofColor(107, 182, 187)); // 配色デザイン ビビットパープル P168 this->color_palette.push_back(ofColor(109, 23, 129)); this->color_palette.push_back(ofColor(75, 83, 158)); this->color_palette.push_back(ofColor(132, 93, 159)); this->color_palette.push_back(ofColor(66, 35, 128)); this->color_palette.push_back(ofColor(200, 64, 114)); this->color_palette.push_back(ofColor(0, 160, 158)); this->color_palette.push_back(ofColor(215, 130, 63)); this->color_palette.push_back(ofColor(0, 0, 0)); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto span = 120; auto radius = 55; auto deg_span = 20; int index = 0; for (auto x = span * 0.5; x < ofGetWidth(); x += span) { int color_range_start = (index / 2) * 8; int color_range_end = color_range_start + 8; for (auto y = span * 0.5; y < ofGetHeight(); y += span) { ofPushMatrix(); ofTranslate(x, y); for (auto deg = 0; deg < 360; deg += deg_span) { auto noise_radius = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.02), 0, 1, radius * 0.25, radius); vector<glm::vec2> vertices; vector<glm::vec2> noise_vertices; for (auto tmp_deg = deg; tmp_deg <= deg + deg_span; tmp_deg++) { vertices.push_back(glm::vec2(radius * cos(tmp_deg * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD))); if (tmp_deg > deg + 2 && tmp_deg < deg + deg_span - 2) { noise_vertices.push_back(glm::vec2(noise_radius * cos(tmp_deg * DEG_TO_RAD), noise_radius * sin(tmp_deg * DEG_TO_RAD))); } } vertices.push_back(glm::vec2()); noise_vertices.push_back(glm::vec2()); int color_index_1 = ofRandom(color_range_start, color_range_end); int color_index_2 = ofRandom(color_range_start, color_range_end); ofSetColor(this->color_palette[color_index_1]); ofFill(); ofBeginShape(); ofVertices(noise_vertices); ofEndShape(true); ofSetColor(this->color_palette[color_index_2]); ofNoFill(); ofBeginShape(); ofVertices(noise_vertices); ofEndShape(true); } ofPopMatrix(); } index++; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |