[ Video ]
[ About ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(255); ofSetColor(0); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); int deg_span = 12; int loc_span = 230; for (int x = -loc_span; x <= loc_span; x += loc_span) { for (int y = -loc_span; y <= loc_span; y += loc_span) { for (int deg = 0; deg < 360; deg += deg_span * 2) { for (int radius = 50; radius <= 100; radius += 50) { if (radius == 50) { auto noise_deg = ofMap(ofNoise(ofGetFrameNum() * 0.0075), 0, 1, deg - 1440, deg + 1440); this->mesh.addVertex(glm::vec3(x + radius * cos((noise_deg + deg_span * 0.5) * DEG_TO_RAD), y + radius * sin((noise_deg + deg_span * 0.5) * DEG_TO_RAD), 0)); this->mesh.addVertex(glm::vec3(x + radius * cos((noise_deg - deg_span * 0.5) * DEG_TO_RAD), y + radius * sin((noise_deg - deg_span * 0.5) * DEG_TO_RAD), 0)); } else { this->mesh.addVertex(glm::vec3(x + radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), y + radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), 0)); this->mesh.addVertex(glm::vec3(x + radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), y + radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), 0)); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 4); } } } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); this->mesh.draw(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Source ]
https://github.com/junkiyoshi/Insta20220125