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ドットを回転だけで不思議な模様が浮かび上がった…
I just rotated the dots…
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); } //-------------------------------------------------------------- void ofApp::update() { this->mesh.clear(); int size = 3; for (int x = 100; x < ofGetWidth() - 100; x += size) { for (int y = 100; y < ofGetHeight() - 100; y += size) { float deg = ofMap(ofNoise(x * 0.0035, y * 0.0035, ofGetFrameNum() * 0.03), 0, 1, -360, 360); this->mesh.addVertex(glm::vec3(x + size * 3 * cos(deg * DEG_TO_RAD), y + size * 3 * sin(deg * DEG_TO_RAD), 0)); } } } //-------------------------------------------------------------- void ofApp::draw() { this->mesh.drawVertices(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |